Game Design, Interaction Design, Programming, Usability
Game, Interaction, UX
Smash Dream is a mobile VR game, the idea is to let user release pressure.
Sense of Reality, Immersion, Interaction, Autonomy
Deciding the idea
Optimize the idea
iPhone 6, Baofeng Glasses
Smash Hit, Baofeng Mojing, VR Sniper
Zhejiang University, Yuquan Campus
1. Use three Apps
2. Give opinions about the comfortability of wearing VR glasses
3. Answer the practicability of adding VR feature to the game
In order to create a better user experience, we use eye-tracking technology to controll in the game. If the obeject is gazed at for more than 5 seconds, it will be smashed also with effects thus the user can relieve pressure. Also, user can controll movement in the game by game gear from Baofeng Glasses.
Game Engine: Unity3D
Programming Language: C#, JavaScript
External Devices: Baofeng Glasses
VR Kit: Baofeng VR kit