Task

Game Design, Interaction Design, Programming, Usability

Date

APR 2016 - AUG 2016

Category

Game, Interaction, UX

Project Description

Smash Dream is a mobile VR game, the idea is to let user release pressure.


Feature

Sense of Reality, Immersion, Interaction, Autonomy

Brainstorming

Deciding the idea

Optimize the idea

Customer Journey

Usability Test

Hardware

iPhone 6, Baofeng Glasses

Testing Software

Smash Hit, Baofeng Mojing, VR Sniper

Place

Zhejiang University, Yuquan Campus

Tasks

1. Use three Apps

2. Give opinions about the comfortability of wearing VR glasses

3. Answer the practicability of adding VR feature to the game

Interaction Method Design

In order to create a better user experience, we use eye-tracking technology to controll in the game. If the obeject is gazed at for more than 5 seconds, it will be smashed also with effects thus the user can relieve pressure. Also, user can controll movement in the game by game gear from Baofeng Glasses.

Technology

Game Engine: Unity3D

Programming Language: C#, JavaScript

External Devices: Baofeng Glasses

VR Kit: Baofeng VR kit

Video